demons-nu-dog-review-h-e-l-l-shuffle-1

Demons guarding good. Review h.E.L.L. Shuffle

Step-by-step-by-thelage tactics. Very early access.

The project is declared for the Windows platform.

Does not have a special influence on the game, but it is original. Human defendants were shaved from omnipotence and unhappy people had no choice but to seek help from demons.

The gameplay is a step -by -step battle with the construction of a deck.

At the moment, one hero out of three is available to us – a pretty demoness.

The game is divided into acts. There are three of them. The difficulty grows rapidly. Even the first act is a non -trivial task.

Each approach for us is generated conditionally randomly (sets of enemies at the same stages of about the same with minimal changes) the generated adventure card, at the end of which we will find an unchanged battle with a complex boss.

The battles themselves are quite conservative for the genre. There is our hero, if he dies – the end of the game. At certain stations, we can hire special elite creatures to help the hero, they are extremely very different in their properties of attack and defense, active skill.

We can apply a variety of blows with https://nonukcasinosites.co.uk/5-pound-deposit the help of cards, apply protective spells, call servants and much more.

I was very pleased with the visual style and variety of properties of the maps used, you need to deal with each of them in detail for the optimal passage of each skirmish.

We can find objects that improve the properties of cards or hero, receive passive amplifiers working as part of one passage. The new approach will require a new collection of decks, search for items.

From time to time, random events where you can, for example, get a good gift or run away from annoying midges, losing health.

The game is a roofing, this means that for every attempted passage we get special resources that can be spent on a passive improvement. This is expressed in pumping one of the three carpets, in fact – development trees. This is quite interesting, but the disadvantage, in my opinion, is that at the same time we can use only one carpet. If you could use them all at the same time, it would be gorgeous.

Improvements relate to additional maps, properties of special maps, hero, elite fighters and much more.

Consider the pros and cons of the game, let us summarize.

+ Cute, bright graphics.

+ Good musical and sound accompaniment.

+ Many cards, objects, creatures, enemies.

+ An interesting battle in which you need to think through every step.

+ There is reiglabia due to the constant strengthening of the hero and the possibilities of further passage.

– There is no Russian language. Pure indie project – it is difficult to draw claims. In this case, to understand, you need minimal knowledge of English.

– This is early access, but nevertheless, I would like more random when passing acts. In fact, we constantly fight with the same enemies.

– I would like to not have to choose a carpet, but it was possible to use everything at once. The hero is not amplifying as quickly as we would like and just the maximum, and not the selective use of development trees could help.

– It may just seem to me, but so far it goes so that we can stably overcome it only by lifting the right elite, objects, cards. Otherwise, even with perfect thought out, there will be losses due to the fact that Pati will be objectively weak.

The game may be quite interesting for lovers of step -by -step, building a deck. It’s hard to say – how the project will look in the final version, but to follow the game, in my opinion, is worth.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.